Tuesday, September 15, 2015


Spell To Rescue has been released in the Google Store!!!.

Try this free version now!, its a great educational game for kids and adults to learn to type and spell words.

You will love its fun, colorful and unique art design as well as its original and fun music.

Looking for more?. Our next version will release soon and it will be full of new art, music, words and options.

Google Store: Spell To Rescue.

Friday, September 4, 2015


- Added more items and enemy art.
- Music was changed to be less noisy (using string instruments now)
- Updated layout to have a home button that needs to be held down to go to the main menu.

Tuesday, August 25, 2015


- Added new art done by Jairo Fula which is looking awesome
- Working on the music for in game and menu.
- Optimized code to run better in my old tablet. 

Thursday, August 6, 2015


Note: Most art, music, sound effects are place holders taken from the internet

- Added hearts that animate and disappear when the cupcake gets eaten.
- Added enemy counter.
- Added a hint that will show up after 8 seconds, it hints the player to type item names.
- added fade in/out panel for transitions.
- added intro sequence before enemies show up.

Saturday, August 1, 2015


- Removed Enter button and added a highlight to appear under the middle item to show that the word written matches the item.
- Added a hint that tells the user to touch the middle item when the word matches and about 6 seconds has passed and the user did not do it.
- Added the ability to shoot many items depending on how fast the user can write.
- Icecream item now has ice effect.


-Added different enemy art (no animations)
-Updated keyboard
- Updated enemy and item effects when they hit each other.

Monday, July 27, 2015


We are developing an educational game for learning to spell, initially called Don't let Them Eat Me.

The game consists of creatures trying to eat the player's snack. The player can sent items to the creatures to stop them by typing the item's name.

It uses Unity 2D. All assets are placeholders at the moment.